« Year Summary »
2022 was a busy year between work, side jobs, and Detecdev. However I still managed to create a handful of things outside of specifically the Detecdev project. More experimentation with tools and different skills within vector art programs.
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The Unknown | From Metal: Hellsinger

As a big fan of music in general, but a fan of the metal genre, I picked up a neat game called "Metal: Hellsinger". I had a really good time with it, and since it was fresh and new it inspired me to create this banner. The banner of the main protagonist within the game helped me practice mixing simple shapes with complex ones. The horns specifically were interesting since I learned to take shapes from references to incorporate them into the rest of the piece.

Furniture Restoration Small Business Logo

Ringmaster Icon

Before we moved, my wife and I did furniture restoration for a few summers. I took the name branding off and made it generic for the portfolio but the rest is as it was. A really simple logo to get us something for the local area we were servicing.
The ringmaster icon was just another tinker project to practice various shaping and tooling techniques. Honestly my favorite part is probably the abstract background, albeit the simplest part of the whole thing.

Unfinished Isometric Landscape

I really appreciate the isometric perspective and love the way it looks. This isometric landscape is the result of a handful of tutorial following. I specifically remember the clouds and trees being tutorials I followed. Making this was really enjoyable and I even forgot about this until I found it to include here. I'd love to go back, update it, finish it, and then include it in a later collection.

Custom FFXIV Aetherite

This piece was one I was pretty proud of at the time. I'm an avid Final Fantasy XIV player, so I'm always inspired by the game and other people's art. Besides some other failure pieces, this is the one that finally stuck. This one was fun messing with perspective and getting it to look correctly as it looks in the game. The biggest struggle on this one was getting the rings to look like they properly go behind the center crystal. This was done before Adobe Illustrator made a tool to do that. Wish I could've used it then!
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